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How do i make polygons visible on both sides?

HashBrownHamish
polycounter lvl 5
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HashBrownHamish polycounter lvl 5
I'm making a mesh which is hollow but the interior of it doesn't need to be complicated and the textures are going to be pretty simple so i was wondering if it's possible to make polygons visible on both sides so i don't have that "weird see through effect". And i don't want to use shell modifier because then i the polygon count goes too high.
Using 3ds max of course x)

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