Does Maya use CPU or GPU for realtime Polygon rendering? Just curious. You open a high detail model in Maya, huge amount of polygons and you're just trying to look at it in the viewport. What's doing the heavy lifting, your cpu or video card? What about when using smooth mesh preview? Just curious.
It's a question that wouldn't have been asked years ago. Today it seems that most characters go from concept to sculpting then down to a retopologised mesh. This is in contrast to the older days of low poly where it was concept to polygonal model and texturing was all hand painted. In the game industry today are sculpting…
Is there a way to select and area within the 0-1 space of the uvw editor and then have it save that area selection and then select the polygons that I want mapped in that selection and then hit the arrange button so that it packs in to that area that I specifically wanted. Instead of having to drag the left overs polygons…
If there's a polygon in between the verts you're trying to weld it won't let you. If this is the case, delete the polygon/s that's in between them and then try welding the verts again.
I've been told someone has emailed them to figure if they mean polygons or triangles. They mean triangles. I thought it was a little steep for polygons, and that confirmed it.