Hey, I wanted to use displacements from xyz to texture my model. My model has uvs (polygroups in pic). After the uvs were created, I posed the character... nothing extreme, however the head was turned and now there is some stretching of polygons on the lower neck (pic).
I'm wondering will this have a bad effect... and when applying the displacements, will it look stretched? I've subdivided it to about 28mil polys so would it matter?. I've heard its better to have evenly distributed polys so I'm not sure. Any advice?
Replies
why not just try it with
- stretched polys
and
- zremesh/reproject details
i am too courious what is better, i cant try it myselfe because i am not at my computer right now