So, I'm making a small sample scene to showcase textures from my upcoming asset store pack.
For convenience I want each polygon of a large cylinder to be unwrapped like this:
Basically all polys will overlap in order to reuse a single texture (or at least same UV space) in its entirety.
Is there a way to automate this? I don't have a lot of experience at making UV maps for environments.
I recall that the last time I did it I'd overlap them manually which was quite time consuming.
Thanks!
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