Hi everyone! Id really appreciate some feedback and critique on this model that I sculpted in ZBrush and Rendered in Maya. Let me know your thoughts :)
Harebrained Schemes is looking for an experienced and versatile animator who has a deep love of bringing characters and the worlds they inhabit to life! This is an opportunity to join our character team in developing exciting new IPs and play a significant part in establishing and maintaining the vision and quality bar for…
I know this isn't the typical artwork people post here, but I'm really bad at logos and appreciate any opinions. The logo here on the steam page preview is my top candidate so far: and here is the pool I've created so far: I think the lower ones with map look clean and professional, but too technical and boring. I like the…
Hi guys, I would be very interested in comments, feedback on my portfolio: https://www.artstation.com/marvinator-90 I'm applying for jobs as 3D Character Artist/Modeler for games, so all my work is game-res, real-time. Do you think this is good enough?
So I usually bake my things in substance painter but I'm a little tired of having to work around the inter sectional errors when I have multiple meshes overlapping. I already have marmoset for rendering but want to use it's baker since it has a multiple baking group function that will help with those overlaps, however,…
I'm trying to understand how they made the footprints and wagon trails adhere so good to the terrain in RDR2. On moist muddy parts of the road they spawn with a water surface material applied, and when it's just regular mud there is no water. I figured that they use POM decals, but I have no clue on how the decals "knows"…
Hello all! I'm working on a Unity game project with ShaderGraph and attempting to make a clear ice material that will be applied to a spherical object. The inspiration I have for this is a Mario odyssey Ice Kingdom esque material that that is mostly transparent with some displacement or bumps on the surface and maybe…
Hello guys, I have two buttons and one commandLine. What I want is, assign the input value of commandLine to a variable, and take a return value from function as the display of the commandLine’s output. For the output part, i know MGlobal.displayInfo can achieve this. But how to deal the input part? Because the return…
Hey all, I've noticed in Control there are many concrete surfaces that all have different base albedo and normals, but around arches and corners they've used what I can only guess is some type or trim sheet. The trim normals repeat, but the underlying tiling materials are all unique and have an effect on the trim. Is this…