I'm trying to understand how they made the footprints and wagon trails adhere so good to the terrain in RDR2. On moist muddy parts of the road they spawn with a water surface material applied, and when it's just regular mud there is no water. I figured that they use POM decals, but I have no clue on how the decals "knows" where it should have which material applied.
My wishful newbie thinking is "it would be great to use project the vertex colors of mesh the decal is projected on back to the decal in order to use them". But I see absolutely no way to do that.
Does somebody have another idea? It doesn't have to be the same information, even though this would be nice, it would be no problem to paint the wet areas a second time.
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https://www.youtube.com/watch?v=87rg95XBalE