Hey, polycount! My first post here! I'd like you to meet Shredder, my graduation project in XYZ School's character art class, STYL More shots of PBR version: https://www.artstation.com/artwork/lxxJEz And sketchfab with handpaint : https://sketchfab.com/3d-models/shredder-0a25f607c39f452694653c98d8ad20ac Enjoy and stay safe!
Hi everyone, My name is Eva and while I've been lurking on Polycount for a couple of weeks or so, I decided to start keeping a sketchbook to keep track of my progress. I focus on 2D character concepts and 3D modeling so expect a bit of both! Feedback and critiques are very welcome!
Hey Polycount, Is there a way to make swift loop work on an edit poly modifier of an object? Why does the edit poly modifier restrict this? Also certain macro scripts found online, they fail with edit poly...why is this?
Hey everyone I want to use this thread to show my progress of my little diorama I'm going to make. In the image below you can see the concept I'm going to make in 3D. I'm making this for a mobile device so I'm going to keep the polycount as low as possible. Stay tuned!
Hey, I have not posted in awhile, but I thought Polycounters would maybe find this interesting! Here is a breakdown of how I'm making the art assets in my game -- I think it's a pretty novel approach: http://www.youtube.com/watch?v=bez-9AnW3kI
Hi Polycounters, I'm looking for paid freelance or full-time work, remote or in-house in Toronto area. I specialize in realistic high/low poly modeling and texturing (PBR, generated, hand painted) of assets and environment pieces. Feel free to message me with any inquiries or opportunities! Portfolio
Hello Polycounters! :) Im looking for criticism for these rocks I modeled in 3Ds Max, sculpted in zBrush and baked using xNormals. * Normal Map * Ambient Occlusion Map * Curvature Map Please fire away! :poly122: ( I am aware that 2k textures for just a rock is a little unnecessary :P )
Hey Polycount I've been busy working on this project the last months. Now I show you this preview of my new asset. This motorbike is rendered in 3Ds Max with the mental ray render, but in the future I want to take this to Marmoset and put on this PBR material. Please tell me your opinion about it.
Hey Polycounters, long time without posting here, so this is going to be a long post. The game Last Epoch was launched recently on steam and I had the pleasure to work on many gear sets for the main characters, and still working as 3D Lead for our talented 3D team at Eleventh Hour Games. :) So here I am posting the models…
Hello, I'm CC! Longtime polycount lurker here. Currently I am building up my 3D character portfolio and trying to open myself up for freelance & other opportunities, so it feels like a good time to start one of these. Any commentary or critique is appreciated! Here's my Artstation: https://www.artstation.com/gaistaz