Hello Polycounters!
Im looking for criticism for these rocks I modeled in 3Ds Max, sculpted in zBrush and baked using xNormals.
- Normal Map
- Ambient Occlusion Map
- Curvature Map
Please fire away! :poly122: ( I am aware that 2k textures for just a rock is a little unnecessary :P )
Replies
The background of the stone texture looks like of like acrylic paint on a canvas
as far as texture..ditch the bright white edges on your texture, and maybe make them just a less saturated or even slight hue offset from the base color, and you definitely need more color variation overall. take a look at this as an example. http://www.krcrock.com/ecom/images/baja%20blond%201.jpg play around with different texture sources. masking them out with some grunge brushes or grungy images as a base.
Thanks Doxturtle for the kind response good luck with the crate your creating btw