HI ! It's my first post here ! I'm a 3D student and I started animation a week ago now and would like to get feedback or ideas for improvement. Right now I'm just publishing a walk cycle, run cycle. I would love to know what you think of these loops. I hope to get some feedbacks to improve myself. Enjoy :smile:…
Hi, In case this is the wrong forum to be asking for max script help I'd like to apologize and ask moderators to the correct section. I am a max script newbie and I'm trying to make a loop that iterates through selected objects and increments a specified property by 1 or 5 according to the name suffix (Object_01,Object_02:…
Heyo chappy's, been registered a while but never got round to posting anything. Looking for a little feedback on a recent weapon model, there's a good bit of optimisation left to do (top of firing pin, some vertices on stock/butt-stock) a bit of feedback I received from my University tutor was to lower the poly count of…
Hi guys (first time posting here :) ), I've been working on improving my sculpting of metal, wood and stone materials for the past 15~ days. I'm proud of the progress I've made but I know there are still plenty of mistakes, so I'm here looking for criquite/feedback/advice. PS: Ignore the "ornamental" parts in the middle of…
@*Sebastian Here's some topology routing solutions for slots that run across curved surfaces and need to resolve to quad geometry. Support loops and shapes that cross perpendicular to the edges of the underlying curve typically won't disrupt the segment spacing in a way that could cause residual triangles or undesired…
I'm a student learning 3d modeling for games in Korea, particularly for environment assets. I've learned that it's good to combine multiple objects and unwrap them into one uv map whenever possible, for optimization and to control consistent texel density, rather then creating uv maps per object. For example, like…
TL;DR: International team looking for people to work on a multiplayer life simulation game in an alternative Western setting. Esp. looking for artists to work on the vertical slice. The prototype is near completion. Compensation will be rev-share, Patreon later this year. * ABOUT ME * Hello, I am Bent from Germany. I am a…
Hello! I'm fairly new to polycount (joined in Februaryish?) and started a thread over in the 2D place upon joining. School got busy and I had to focus on that, but since it's Summer and I only have one class to worry about, I wanted to push hard on my skills, especially 3D. I've searched the forums and wiki can't seem to…
Been a long time, working on this off and on between gigs, but now that things are slowing down, I'm trying to motivate myself into working on more personal projects. Never actually did one of these body mechanics sequences before, so here's a WIP on a looped obstacle course. C&C always welcome and appreciated :)…