I'm a fair hand at Maya, but I'm a full beginner with Blender, so this is probably a basic problem. I built a model in Maya, and exported it as an .obj to bring into Blender. I'm following a tut for Sims4 modding, but when I bring my object into Blender it comes in transparent. When I flip it to "solid" it's just black.…
I'm trying to make a tileable pebbledash/roughcast texture in Zbrush and my plan is to make a bunch of small pebbles and then scatter them over a flat plane, then bake out maps. Does anyone know how I would do that? There's a similar feature in 3DS Max called Object Paint, but I can't find something like it in Zbrush. Also…
I would like to capture this object once i'm done sculpting and texturing it all at 1024x1024 (as an example) when i press F to frame at that res it doesn't take up the entire document size, that doesn't help me if i'm going to capture this as a texture. anyone know how to do this properly? i'm pretty sure at 512x512 it…
Hey so I've been working on an animation using my friend's model. He uses two UV maps for the creature and to rig and animate through 3DSmax I had to merge them as one object. I used multiple Material IDs but can't seem to bring them into Marmoset Toolbag 3 to view my animation with multiple UVs. Is this not possible?
If its not already set try making the material the object uses a final blend with its blend mode set to FB_Alphablend. Its likely defaulting to overwrite, and might be the cause of blocking the objects behind it.
http://imageshack.us/photo/my-images/594/capture1gridhelp.jpg/ Everytime I snape to grid to transform, move the object. It snaps over a unit but relative to its current position. How to get on the grid?
so what i have here is a shader ive set up to use a gradient mask, mixed with a heightmap. i want to be able to control the height at with im blending the snow on the mesh, but since i have repeating textures, it repeats every UV section. is there a way to get this so i can effect the entire object (if possible without…
Hi everyone! I would like to ask you whether it is possible to keep my object's texture after the process of merging it with another subtool. I can't find the answer anywhere. Thanks in advance.
Hello Poly-friends :) My name is Rebekah and I am a 3DS Max noob. I am modelling a character for my assessment at College and I was just wondering if you could help me, as I am currently in a bit of a dilemma. How do I attach the leg on the right..to the torso. They are two separate objects I am so stuck >.<! Thankyou~