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How to scatter objects in Zbrush

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Dubloon polycounter lvl 4
I'm trying to make a tileable pebbledash/roughcast texture in Zbrush and my plan is to make a bunch of small pebbles and then scatter them over a flat plane, then bake out maps. Does anyone know how I would do that? There's a similar feature in 3DS Max called Object Paint, but I can't find something like it in Zbrush.

Also if you have any idea on a better way to about making a texture like this I'm all ears :)
Thanks

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