Salut everyone! I want to sincerely thank you for viewing my submission. Its a SCI-FI weapon this time AWP Hell Gate! _____________________________________________________________________________________________________ About my work About the idea The main idea was to create a cool sci-fi sniper refile that have many…
Ok, bear with me here. I was thinking about a head retopology pass I just did in 3D Coat and it got me to thinking. Max has some pretty nifty retopo tools now (even if the damn thing is a bit crash tastic) and I'm pretty happy with maxscript. It struck me that once you have a nice edgeloop flow for a face, its likely you'd…
Heya, PC! Yesterday I posted an astronaut head sculpt/texture and recieved quite a lot of heavy criticism for it, as I should have. I've only ever sculpted a few heads, and said heads weren't the best. Because of that, I spent the last few hours putting this together. This is my first time sculpting mouths and eye-lids. I…
Hi my name is Ben, I am currently going to AI, Burnaby. I made this Demon Head model to pratice my head modeling skills, but I would like it if i could get some comments from others. Thanks it is 1022 tris
Well, after posting the other head, I thought I would sit down and try to do a zombie head! I am not sure of the artist of the sculpture I was working from, but needless to say I didn't do it justice. Any crits or comments always welcomed. Spark Reference image:
Hello! I've been working on a female character for a couple of days now and I've started making her head. This is how far I have done for now, yet it somehow seems a bit off. I've been focusing mainly on the head itself, the neck has been separately done on a different mesh. Any help for pointing out any…
Hello, got to the point now where i am happy with the head, i think.. (crits/advice on this still greatly appreciated and wanted), but i have no idea now how to begin modeling the hair. i looked at various other examples of heads on this site, but most seemed to be either a) too high-poly or b) low poly but with the hair…
Hi there, been working on this alien head for the past few days. Started as a sketch I decided to make it a realtime model. So.. this is my first complete head / bust model :D . It was a really great thing to do and I learned a lot while modeling and texturing. Here are some shots taken in Marmoset Toolbag: Cheers!
Hi everyone! I decided recently to give real sculpting another attempt after failing pretty miserably 7 years ago. I got some super sculpey grey firm and started by doing something small and working my way up. So the first thing I did was the eat3d logo since I had perfect reference for it, and it went pretty smooth. Next…
Hello everyone! This is my first attempt to create a real time asset. Hope you’ll like it. More shots you can see on my artstation profile https://www.artstation.com/artwork/14bxgq Cheers!