My goal is to make a character that prioritizes expressiveness. I had an image in my head, and I gathered images that represent that. Essentially an old russian soldier. These are all photos, however I'm going for a stylized appearance, they're here so I know what clothes they worse and what features defined them. Here's…
Hello again Polycount! Project Summary: For this project I will be creating a sci fi weapon based on a concept to add to my portfolio. This project is intended to help improve my modeling, high poly modelling workflow and texturing skill. Special thanks to Blazej Kaczmarek (Blaizoid) for giving his consent to use his…
http://www.marmoset.co/toolbag/learn/pbr-practice An albedo map defines the color of diffused light. One of the biggest differences between an albedo map in a PBR system and a traditional diffuse map is the lack of directional light or ambient occlusion. Directional light will look incorrect in certain lighting conditions,…
Maybe a bit offtopic and i do not want to rant: Isn't this exactly "the problem" also in other areas (even other "industries") ? "The industry" does not define clear standards (and also the management fires everyone doing the real work).. So not only the newbies does not know what to put into their portfolio but also the…
Be BOLD. Don't be afraid to obliterate a form and just make it again, until you get it right. Basic shapes are pretty damn good, but it has none ofh is defining traits because none of the traits are defined. Focus on the planes of his face -- the distinct shape of his cheekbone/jawline comes from the actual structure ,not…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
srsly Your knowledge of anatomy in general seems pretty good, at least as far as general muscle placement and such goes, but he's got some odd proportional stuff going on. His arms and legs resemble the limbs of somebody who doesn't eat enough; there isn't enough muscle and fatty tissue in comparison to the rest of his…
Transform a textured low-poly 3D mesh into a detailed high-poly sculpt so I can bake normal map. It's a chibi but has defined muscles, you should have strong knowledge about man's heroic muscles. We will need a zbursh file, progress images, or a video of the making process (so we can use it on social media). Budget: $150.
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…