I've started working on her club outfit I'm hoping to render it in that cinematic dim lit style in Maya
Transfering everything over to maya is usually the stage in the project I can get stuck as a lot of tutorials use zwrap using textures from texturexyz, but it's not available for mac so I have to make all the maps myself
made the hair in fibermesh, not sure if it's good enough to just do a final render in zbrush??? or if i should bother with the task of putting everything in Maya to use xgen
The proportionality is off the hollows of the cheeks are far too intense, neck is too long, shoulders are off nose is too small, isn't crooked as it should be and a host of other issues
Hi, if you are using zbrush there is a skeleton model i think in one of the folders hit the , key i think it is and it brings up the list you can look through you'll find a head skeleton in there and perhaps some female heads and you can put yours within that one and see if it lines up, yes there will be different from the source you are trying to replicate but it will show the issues better than words can. Hope it helps, congrats on keeping on. this link has a lot of useful information:
Replies
improved render
update:
I've started working on her club outfit I'm hoping to render it in that cinematic dim lit style in Maya
Transfering everything over to maya is usually the stage in the project I can get stuck as a lot of tutorials use zwrap using textures from texturexyz, but it's not available for mac so I have to make all the maps myself
made the hair in fibermesh, not sure if it's good enough to just do a final render in zbrush??? or if i should bother with the task of putting everything in Maya to use xgen
https://www.artstation.com/artwork/a0BLEq
before and after
slowly progressing, hoping it's better?
still going, think the proportions are getting there and hope I can move on to defining secondary forms now