Hey Polycount, Two years ago, I posted here as a 15-year-old asking for advice on how to grow as a 3D artist. Thanks to the great community and the guidance I received, I’ve made a lot of progress since then. Now at 17, I’ve completed several freelance projects and developed strong skills in: * Game-ready asset creation *…
I've been getting back into texture work and am always interested in reading ANYTHING about HALO art. Even this old stuff! :) I noticed one of the screenshots, https://s3-us-west-2.amazonaws.com/polycount/halo4/m80a.jpg REALLY reminded me of DOOM 3 and I checked and sure enough Kenneth Scott was a senior art director on…
Hi there people, Im new here :) My name is Alice, and on regular basis Im 2D artist in one of Poland social game studios. I became very interested in hand painted textures, and low poly models. Although, I suck at 3d.... xD' Im pretty good in painting, hats why i wanted to try painting textures. I found couple weeks ago a…
The upper part of the scar looks pretty good so far. I think it kind of falls apart where it gets wider and the edges get lighter and less well-defined. I guess it also depends a lot on what the purpose of the scar is, in story-telling terms. What is it meant to convey about the character's backstory? Are they a duelist…
Hey Zerk, welcome to PC. The shock rifle seems a bit clunky and significantly lower rez than the target painter. No offence but its a tad boring in the barrel area. Adding some diagonal slits to dissapate the heat from the shot would be effective to add more visual interest while keeping the weapon consistant with its…
I've created a static mesh with 3 LODs and it works pretty well for the most part but when it switches to the next LOD there is a brief moment when the two LODs are visible and Z fighting with each other and the texture looks as if it goes full bright. As soon as the old LOD cuts out the problem ends. It's for less than…
Vig thank you so much for that link. I lost it years ago. I LOVE that site. I've had a fascination with abandoned buildings and vehicles for a long time. It began when our car broke down on a family trip and I found an old abandoned school bus down the road in the trees. I went inside and found all kinds of interesting…
Hey everyone, so i was working on an object in substance painter and was mid way through when i realized i hadn't modeled part of it properly, so i went back into Maya to fix it by adding geometry (which meant making new UV's slightly) saved out a new high and low poly OBJ and went to project configuration to import my new…