He rushes through his enormous library, eager on picking up only the darkest, most forbidden tomes. He screams through the gargantuan building, his magnificent, powerful voice echoing through every corner. “Minions: Assemble!” Loading his strong, buffed arms with the books, he supersonic sprints back to the grand foyer,…
Hello fellow polycounters, been a while since I've posted anything here. I spend my free time working on my own game using UDK (usually lurk the UDK forums), and now I've started working on what will eventually replace the main character in a future iteration (aimed towards UE4, which I'm assuming should replace UE3-UDK…
So i've lurked here for a while, like many others. Never posted because for the past few years I haven't had a lot of time towards 3D stuff, and looking was good enough for me. This has changed, so...now I'm posting. woooo To wake my artistic muscles up, I've taken to doing a bunch of super mario characters in a…
Hello friends, I'm a huge fan of Michael's brushes -- the lifetime membership is the best deal in 3D -- and immensely excited about this contest. The environment description immediately called to mind two of my greatest personal inspirations Lebbeus Woods (weirdo architect who never really built anything) and Viktor…
Here's an intermediate pass of a Rafflesia I've been working on. Current order of business is to break up the directional flow of the textures, adjust the lookdev setup and breakup the smooth edges. The eventual goal is to possibly have the setup within a forest scene. I'll be using this thread to keep track of my…
Trying to do more with ZBrush. After seeing a lot of really great stuff posted online by all the super helpful people on the forum and others. I thought i should get to work. Here's what I've done. Comments Crits - Tips - Links... ALL appreciated.
Hi everyone, I'm new here, starting a project on a game character, this is my concepts and colour pallet so far, any tips, and feedback would be well appreciated. Thanks.