i think we need a bit more context before giving cirt. are you going for real or stylized? game or cinematic character? also some more close ups would prob help, i would add some close up renders of the face as well
Sorry about that, so for the character I'm going stylized and it's going to be a game character. Stylized in a way that it has realistic proportions but has mid frequency detail. I wanted to know if the proportions are all good and if it looks alright. I also wanted tips on hair because it's giving me the most trouble right now, hence the bald kid.
Your overall proportions are looking nice. I'd suggest gathering more reference for the clothes and adding more weight to them. You can make the pants a lot weightier by adding more volume towards the bottom where they tuck into the boots.
Replies
Here are the close ups of the body and the torso.
Kinda like this:
As for hair cards, check out this article: https://marmoset.co/posts/how-to-create-realistic-hair-peach-fuzz-and-eyes/
You can use a similar workflow with fibermesh in ZBrush, but it all comes down to baking high poly hair clumps onto a flat plane.
Keep up the good work!