Its a valid point that less confusion is better for everyone. On the other hand, figuring out how to use geometry efficiently is part of the skillset, and any aspiring artist can learn all they need to know about that from this forum (as opposed to out of date amateur youtube tutorials or AI...).
Books specifically made for games or animation tend to be underwhelming. You're better off browsing the Polycount wiki as well as video tutorial sites like 3dmotive and eat3d. I personally wouldn't recommend Digital Tutors or Gnomon because a lot of their game related tutorials aren't really up to date with current…
Here is the finished model. Started doing some colour blending. Currently working with fill layers. The tutorial uses regular painting layers and he jumps around to different hues a lot... Will experiment with that to see if I like it. It scares me a bit because its more of a destructive workflow. Leaves are missing from…
I would suggest Tim Bergholz , you can buy his tutorial off gumraod, iv completed it and it gives a great 3dsmax and substance painter workflow. https://gumroad.com/timb .
Hi! Don't understand how such a file could be too heavy, it would be a mesh and the two normal maps that should get combined. No high poly or anything like that. In my opinion it would be best do a simplified test anyways. If remember correctly, in UE4 only tangents of UV0 were stored. To use a tangent space normal map…
After watching Kris Costa zsummit session, explaining how he utilized the feature “HD geometry”. Where he created amazing extreme high detailed portraits. I wondered if the feature would be useful for a video games pipeline. I wanted to see if I could get high quality skin/pore details, whilst doing this all on one texture…
Great! Another one Plasticity user :) Since it's used mostly by artists, it's better to watch tutorials for Fusion 360, if you want to understand CAD methods. Some tools are different there, but you'll see how engineers think and work. For those who want to try Plasticity, I can confrm, it's very user friendly. Also it has…
I'm creating clothes using Marvelous Designer. My question is what is the right way to add thickness and how would I prevent self intersection and rig it properly for games. I'm using Unreal. I see lots of tutorials showing how to make the entire garment thick in zbrush but I don't see how this is practical or even…
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Hi forum. I was advised to post up a thread here about my current WIP. I did some searching but Im still struggling a bit. Working on a game ready tommy gun tutorial from digital tutors. Ive finshed the high poly and low poly versions. Low poly is about 5200 tris. However Im stuck at unwrapping the gun as the tutorial…