Hi, I'm currently working on a destroyed bridge model for a new game using Unreal Engine I'm just looking for any feedback or opinions on the final design. Thanks, George
Hi folks! I posted here a few months back and got a lot of great responses--unfortunately, the artist we hired has had to step back due to family issues, so we're looking for someone to pick up where he left off. Our studio is currently developing a fantasy strategy RPG in Unity. The game is 2.5D, utilizing 2D character…
Hello, This seems to be the main place for Quixel support, so I made an account. Quixel bridge forced me to update the ue4 livelink plug-in or so it seemed, the export icon was greyed out and I got a pop-up asking to update. So i did. Now it loses the installation path and tries to reinstall the plug-in every time. It then…
Hello! I got Quixel yesterday and started playing around with MS Livelink in Maya. The 3d assets export correctly and get set up correctly inside Maya under Redshift Renderer. However the Megascans surfaces seem to get all messed up displacement. These are my steps: 1. Create a new scene in Maya. Select Redshift Renderer.…
I built this scene last year using Max, nDo and UDK. Updating my portfolio and a video seemed like a good idea: [ame=" http://www.youtube.com/watch?v=6GRB5wkkOvM"]Rob Blight - Environment Art - Bridge of the Betty - YouTube[/ame]
The Game Outback (working title) is poised to be a highly replayable, VR supported, 1-4 player cooperative horror survival title for PC. It will bring the immersive and truly terrifying experience of a high fidelity single player horror game to a multiplayer audience. The Role We're looking for talented 3D environmental…
It doesn't in a half of folders on my PC . Find nothing at all, no specific pattern. Even when you ask just for any file . Not sure even if it's Adobe issue since it worked just fine few years ago. Adobe suggests to check in "show items in subfolders" but it fixes nothing on my end. Does anyone know a fix for that?
Hey all.. some of you may have noticed me lurking around or commenting on your fine pieces of art. This time i'd like to share something that i'm working on. This is going to be a low poly set piece, based of the white tiger bridge concept from the new wow expansion mists of pandaria. I thought that it would be a good…
Hello. Although this is my first post, I have know about Polycount for a while. I'm finally breaking out of being shy and posting some work for discussion. :angel: My skills are not up to par, so I will try my best to improve things I may get in the replies. My current project is inspired by a bridge found in 'Mostar'…
An on-off project that I've occasionally been working on during the last year. It just doesn't feel like it's there yet. It's based on this bridge, in Trondheim. https://www.youtube.com/watch?v=3nDlN16W1dc Thoughts. * It looked more fetching in red. * The scaling feels off. * The normals are slightly too strong on the…