✨ Meet Alexis! 🔥 🔹This is a personal group artwork A blend of style, attitude, and timeless charm—crafted with passion and attention to detail. Hope you like this piece as much as we enjoyed creating it! Let us know what you think in the comments! ⬇️ 🔹 Credit: - Concept: @lera_kiryakova -Modeling: @naghi_hamidi -Grooming:…
You're right that the baker interface in Python doesn't support the use of the quick loader. We'll go ahead and expose the functionality for it in the next patch: import mset baker = mset.BakerObject()
# Use Quick Loader
baker.importModel("E:/MyModel.fbx") Currently Marmoset Toolbag does not support using the quick loader…
Tutors & Services — on-demand 3D pros for projects, training, or both. We’re a network of vetted specialists available for contract work, collaborative screenshare sessions, or 1:1 tutoring — so you can ship faster and level up along the way. SketchUp + Lumion: modern waterfront villa 👉 View archviz services Fusion 360:…
Hey guys, a few weeks ago i had a boot issue that resulted in having to unplug my dvd drive to get past the startup. I just pre-ordered a physical copy of brink so i'm hoping to get it back and working again before release... If the dvd rom is plugged in and i try to boot i'm met with either a blank screen, or a set of…
In the case where you're projecting a decal onto a texture in anything other than UV space the texels in a decal are never going to line up with texels on the target texture. As far as I know, every stroke etc in painter is projected and as such this isn't possible I would expect it to be possible to generate an sbsar…
Hey Polycount Community! I’d like to introduce UV-Remap – a tool that allows you to edit the UVs of already textured 3D models. This is perfect for merging models with different UV maps and texture sets, or for freeing up space on UV maps to add geometry. Check out this 20-second video for a quick overview of UV-Remap.…
Job Description Job Title: 3D Artist Job type: Probationary period contract with the possibility to extend it indefinitely Reporting To: Head of Product Location: Remote Your Mission * Optimize visual aspects of environments and characters. * Unreal asset management and bug fixing * Sculpts, high-poly, low-poly, High-poly…
Job Description Job Title: 3D Artist Job type: Probationary period contract with the possibility to extend it indefinitely Reporting To: Head of Product Location: Remote Your Mission * Optimize visual aspects of environments and characters. * Unreal asset management and bug fixing * Sculpts, high-poly, low-poly, High-poly…
Heyo! I’m Sam, creative director of Sekishu no Koe and founder of SamHunny Developing. My team and I are seeking skilled teammates passionate in story-driven games and Japanese history/culture to fill multiple creative roles for our choice-based adventure game. This is a long-term, episodic project with revenue rates…
got some time for ref searching; you'll need a few variants of each object and surface the main reference contains - the main ref can't really be trusted to give you enough details and answers (what does the wear&tear on the wood floor look like? How many meaningfully different vials, jars and flasks with different labels…