Hey Polycount Community!
I’d like to introduce UV-Remap – a tool that allows you to edit the UVs of already textured 3D models. This is perfect for merging models with different UV maps and texture sets, or for freeing up space on UV maps to add geometry. Check out this 20-second video for a quick overview of UV-Remap.
Screenshot of multiple textures and UV maps merged into a single square in UV-Remap:
Price: The Beta of UV-Remap is available for just $19.99!
Features:
✅ Edit UVs without retexturing
✅ Merge multiple texture sets
✅ Free up space on UV maps
✅ Tangent-space normal map support
✅ Simple and intuitive interface
Here are some detailed tutorials on how to use UV-Remap:
For more information, check out the FAQ section.
I’d love to hear your feedback! If you encounter any bugs, feel free to report them here or via the contact page. I will address any issues as quickly as possible!
Replies
A lossless / pixel perfect mode might be interesting for smaller resolutions. Restrict movement to pixel increments and 90 degree rotations and translate the pixels without any filtering (or at least what I as a layman would consider filtering).
In the meantime, I have implemented a configurable checkerboard for the background:
Regarding your comments, I have the following answers:
A Linux version is in progress!
A very interesting idea, but UV-Remap only transforms uv islands and can not perform individual vertex manipulations. At the moment, I can't say how it would have to be handled when another software provides non-affine transformations.
This is already possible, exactly as you describe it.
I have done a lot of tests and of course you can notice differences if you observe closely, but the results are always good. You can freely determine the output resolution, which can also counteract scaling problems. Very good ideas that I have already considered. Rotating in 90 degree increments is already possible.
Thanks again everyone, I will definitely include your feedback in the next updates.
I'm currently working on automatic packing because that's what has been requested the most so far.
I will also record a no-save demo.