Hi Everybody, I'm working on a revolver design. Modeled in Maya LT, baked with Turtle and then laid down some base textures using nDo and dDo. Attached screen01 shows my progress so far. While it looks ok from a distance, when zoomed in it seems to have strange shading errors, especially below the hammer and above the…
I am so fricken happy :P ive had this piece of shit computer for the past 3 years. it hardly is able to function and it was almost impossible to work on my 3d art but today i went and picked myself up a custom built computer it'll be ready on monday, im gonna go get a copy of ut3 and crysis so i can finally work on those…
Hey, everyone! My name's Samuel Horton- I'm a screenwriter, video game writer and environment artist who is now open to collaborating on some paid gigs for the foreseeable future. For some background, I've been involved with independent video game development since 2012, most notably with Edible Hammer Games' The Solar…
Boanerges is seeking experienced level designers and environmental artists to join our team working on a new PC/Xbox360 project using next-generation technology. We are looking for artists who can create fun, innovative and realistic gameplay experiences within the framework of a large-scale multiplayer first-person…
Hello everybody. Getting right down to it, I'm currently modeling out an Anti-Tank Rifle (mostly as a portfolio piece, but if it turns out well, maybe I could sell it on Cubebrush or something). At first, I tried taking a bunch of different reference images at 20% Opacity, and overlaying them to generate a sort of "master…
Before you worry about how you're going to build it I would say you need to go further into what you're building. This looks more like a design greybox than an art blockout at the moment I'd suggest you work a section of your blockout up to the level of detail you want in the final piece - without that you're not going to…
Hello, I would truly love some feedback on my portfolio. I’ve been trying to
improve my environment creation skills for the past three years (I’m
self taught, which in this day and age does not put me at too great a
disadvantage comparatively to those who have a degree in the field, I
suppose). I really want to land a…
Hello Polycount! We are currently working on a multiplayer RTS/FPS hybrid, using Valve’s Source Engine, which features an art direction heavily inspired by World War 1, with a mix of steampunk and war of the worlds influence. The game features both humanoid and alien teams with various character classes available for…
I'm looking for a User Interface artist for my greenlit 4X strategy game Remnant (http://steamcommunity.com/sharedfiles/filedetails/?id=446183014). You'll be tasked with creating the overall look and feel of the game's user experience. For starters, I'm looking for someone to create the interface for the following major…