First time post for me. I need some help. I'm doing this thatched cottage scene with a few props and I can't shake this lighting issue I've been having on my thatch roof texture. This is what it looks like through 3ds max viewport: This is what it looks like rendered with only default viewport lights, no exposure control,…
Greetings one and all, I thought I would start posting the assets I am working on for a largish mountain scene I am working on. Still not 100% sure in the direction so I decided to develop an asset library until I finalize my concept (which wont be pretty but it will do the job :D ) Here is a well I have been working on…
Hi. I've just finished modeling a mesh and rigged it to the UT3_Female biped that I got from the UDK site. I did a rough idle animation and imported to UDK. The first thing I noticed was that she looks like shes floating above the ground (the character is in a semi crouch position), when she straightens hers legs, rather…
I'll be throwing my hat into the ring for this one; I'm not an environment artist by trade (FX artist) so I'll be tailoring this more towards the lighting and FX side of things. I'm doing this more to sharpen up my environment skills than to compete but on with the arty things! Seeing as most people seem to be posting up…
I haven't been able to work on anything hard surface, or sci-fi in quite a while so I thought this would be a good chance to get more of that on my portfolio. I also recently was looking into alien: isolation and loved the environments in it so that just added more fuel to the fire. The idea is to create a single man…
Thanks for the reply! Yeah, that was a case of me sloppily throwing in a placeholder awning, the plan for that is to simply push the awning further from that wall when it comes time to make the asset. I've spent a bit of time today reworking the wall and archway above the steps, making modular parts for it. Really happy…
@Eric Chadwick Hey thanks for answering so fast and dealing with the huge wall of text I posted haha! :o I went through the whole thread by Snefer once again. The fact that he has more than 1 UV set and using multiple channels had me confused. The link about Channel Packing helped understand a lot of it though! So…
Hey there folks! Just submitting some updates now! It's been a really crazy few weeks with so many projects happening simultaneously but I have some renders to show off of high poly assets! I'm not sure if it's because I set the materials or lights up incorrectly, but some of the wear and damage to the assets isn't too…
It's a good start but it's not really "done", you still have plenty of stuff to improve. The rounded parts look "beat up" like someone bashed the body with a bat. The front part of the roof looks flat. Be careful with the edges of the body panel, they're not aligned and don't flow very well with each other. The windows…
Thought I'd post up a little more progress. Made some progress on the floor and roof, have to go back and fix some things with the floor. One of the cracks never turned out right. Probably because I seem to be rushing everything now, even though I know I shouldnt be. Also im gonna add some decorative things around the…