this computer is pissing all over me and laughing, guess what..the print screen button doesnt seem to work, sometimes it does sometimes it doesnt, cant be keyboard since it only has two months...about to kick this piece of eurotrash important thru the house !11
Well, hi there I started this rifle last christmas and haven't had time till now to continue it, it's coming along and I'm planning on finishing it this week. It's for my portfolio and much of a test of my skills. Modeled in Maya, both lp and hp. Using Xoliul's viewport shader. I would love some feedback on it so far, some…
Currently working on the highpoly for this 1930'ies russian fighter plane, invented and produced in a prison. Anyway! Please be harsh with your critique, I have no feelings, I just want as much perfection as possible with my rusty skill-set. :P I am aware, though, that there might be a few inaccuracies when it comes to the…
Well hi im new here, My name is Tyler Newton and im fascinated with 3D and 2D art and i would enjoy having some comments and critique. I used 3Dsmax 9 and Photoshop 7(cs3 freakin laggs) This is actually my first fully textured weapon but i think the texture still may need a bit of work, any advice? So heres my mac 11 wip:…
How is this possible? Also if anyone has been doing or knows someone with a portfolio on nintendo DS game art, please post or pm me some links I might be able to use as a reference. Trying to get a actual job that I really want and would apprechaite some help thanx guys.
Just saw this over on the Unity forums. Some of the content looks pretty neat :poly124: http://developer.download.nvidia.com/assets/gamedev/files/gdc12/GDC2012_Mastering_DirectX11_with_Unity.pdf
Hi i am working on my first "real" gun, i have done a sci fi gun before, so this is my second. Actually i wanted to model a HK 416, but after watching some references i gave up. I chose the ingram then, because it has a much easier geometry and no crazy curves everywhere. This is what i have so far: There is much to do. I…
This is from TIGA and makes for an interesting read. How the UK Video Games Industry can Survive, Revive and Thrive Outside of the EU TIGA, the trade association representing the video games industry, today published Brexit: Priorities for the UK Video Games Industry. The 20 page reports sets out a policy agenda for…
I'm a Max user but hopefully some of this applies to Maya as well. I'll mostly speak to the pipeline issues with regards to buildings since that is the most common form of modular construction. [ QUOTE ] -what portions are the most time consuming (iteration?, assembly?) [/ QUOTE ]Explaining to others (and myself) what…