I don't get it. One of my pet hates with max is that ignore backfacing only works if the surface is facing away from the viewport (self explanatory). But what about the majority of the time when there are vertices behind the surface you're woking on which get selected because they're not backfacing? Viewport clipping's a…
Hey,I was trying to dissect the Tile Sampler via Open Reference and poking through all parameters and such. It's hard to keep track of dependencies and whats linked to what. Anyone know if its possible to open an SBS in a code format in something like Notepad++ where I can easily use search/find stuff? I know it's possible…
I know you have them. Now give it up. Name: SNemmy version: Pearl Friend Code: 4811 3439 1015 (Oh yeah, I have a Manaphy! Buwhahaha! Go get Pokemon Ranger. )
Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for mid-level freelance 3D artists experienced in creating stylized hand-painted armors for a stylized MMORPG project. Texture quality level and art direction is similar to WoW. Project Style * Stylized MMORPG * Hand-painted…
Hi, Why isn't Sculptris Pro mode popular between artists and they usually tend to use Dynamesh? In Dynamesh unwanted fusion between close distances in very annoying. You need to increase the Dynamesh resolution to avoid unwanted fusion but more resolution makes some big deformations to the model much more difficult.
Hey guys. :poly124: I've never really tried my hand at realistic character work, so I thought I'd try something from scratch. Here's a WIP female Nude, sculpted from a sphere using dynamesh. I *think* I'm happy with the proportions, but critique is welcome. Once I feel good to go on form, I'm going to try playing with…
My mesh has no ngons and it is triangulated and is broken up into 10 groups (ie; the material maps) when I click on the 3Do icon to show the mesh in 3d I get the following error code: Can someone please assist.
Possible newb question; how do you set independent shading modes for objects in Max? Example: I'm modeling a low poly mesh over the high and want to display the low poly in wireframe but have the high shaded only.
Hello everyone, I’m a beginner C++ programmer and Unreal Engine user looking for a project I could believe in and in which to hone our skills together. To put this in perspective, I’ve tried this as an hobby in the past but it never panned out, so that little skills I might have acquired then is now long gone and…