Its a showcase on the weapons, I explain how they work. I was afraid the background would be distracting. It was for a capstone project so I had to fill 10 weeks with work I couldnt just do some video with just the weapons. But, I appreciate it. I was actually thinking on dong a dynamic zoom and display like: when I talked…
" i quickly put this room together using some module peices i created last year for a MOD. And yes, the lighting sucks." This is not a portfolio peice, its just an environment i threw together mostly showcasing the architecture peices i created. I was not trying to take credit for Morton's work, altough i should have gave…
I really like the website, however, it feels more like a "fun" website rather than a site to showcase a gallery of work. I would think it'd be best if a gallery site is straight and to the point as much as possible. As for your work and such, I look forward to when you have your characters section up and running, the stuff…
Hello guys & welcome to my first 3d art showcase ! Today i have decided to share my work with you, because your feedback is essential for me and for every artist, as we always try to improve our skills. So i ask for you critics and suggestion ! So this a personal project based on half life gordon freeman, heavily inspired…
Hi there everybody, I'd like to post a character I have been working on for a while now. I would very, very much like to get as many thoughts and critique as I can from all of you who are more skilled and experienced. I have come to a point where I simply need to suck it up and ask for help and critiques. I have to realize…
<div> </div> X1Software, the creators of Iron Front Liberation 1944 are hiring for another WW2 FPS, using CRYENGINE.<br> <br> <div> <b><span>Showcase<br> </span></b><img src="https://media.vascotiastudios.com/blue_divider.png" alt="blue_dividerpng"> </div> <img title="Image: http://abload.de/img/street_fields2a7s6a.jpg"…
For showcase assets, don't fret over polycount so throw as much geo at them to accentuate defined form alongside importantly, silhouette. At the moment too low poly in design ergonomics and scratches / edgewear in particular look contrived or implausible plus your materials lack variation as well. Anyway, these examples…
hey guys, so I graduated awhile ago from school and thought it would be about time that I would Post my Portfolio on here. I'm trying to get my foot in the industry, so i'm trying to get as much advice what I should and shouldn't showcase on my website. Anyways, Thanks for taking the time to check out my stuff. I'll also…
Hey guys! I'm an a self-taught 3D artist student who's looking for entry job in character modeling, would like to seek for advice and feedback for portfolio. Link below: https://www.artstation.com/kwoknamjoe Questions: - Should I cut some of my work off ? If so, which one do you think should i cut? - Is Artstation a legit…
Officially I graduated a few months ago with a focus on high res character modeling. Since then I've been trying to build a portfolio that's more relevant to game art. Here's what I have right now: www.psycosmworlds.com Right now I have a "finished" section that isn't really tailored to game art, and works in progress…