hey guys, so I graduated awhile ago from school and thought it would be about time that I would Post my Portfolio on here. I'm trying to get my foot in the industry, so i'm trying to get as much advice what I should and shouldn't showcase on my website.
Anyways, Thanks for taking the time to check out my stuff.
I'll also be dumping some random stuff i'm working on here as well.
Sincerely,
Dragan Mergelmeier
www.DraganMergelmeier.com
Replies
Oh and i think you can let polygon count as the triangle count u kno triangles are polygons and
chances are in game dev when you hear polygon cont they mean the tri-sided type.(so no need to list how many quads and ngons you have)
So are you afraid of a game engine like udk, cryengine because i see you have made everything
inside 3ds max Some experience with udk wouldn't be bad imho if you want to be an enviro artist.I mean your first env is rendered in mental ray.dunno something to think about.
respawnrt - I deff see what you mean, the first scene was rendered with mental ray because it was for a 3d architect firm that wanted to see photometric lighting. I completely see what you mean though when it comes to polygons. Those pieces were done awhile ago so i'm hoping that i still have the files to edit them.
Thanks for all your advice though, I deff see what you mean .