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X1Software, the creators of Iron Front Liberation 1944 are hiring for another WW2 FPS, using CRYENGINE.<br>
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<b><span>Showcase<br>
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<b><span>X1 Software<br>
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German studio that developed the tactical WW2 game Iron Front Liberation 1944, based on the Arma Engine.<br>
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Website: <a href="
http://x1software.com/" target="_blank" rel="nofollow">
http://x1software.com/</a><br>
Iron Front Liberation 1944 on Steam: <a href="
http://store.steampowered.com/app/91330/" target="_blank" rel="nofollow">
http://store.steampowered.com/app/91330/</a><br>
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<b> Jobs</b>
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1x Gameplay Programmer<br>
• Strong C++ skills<br>
• Experience with Gameplay programming<br>
• Previous CRYENGINE programming experience a plus<br>
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1x Animator<br>
• Experienced in keyframe animation (vehicles and characters)<br>
• Basic Rigging and Skinning knowledge<br>
• Previous experience exporting skinned characters and animations to CRYENGINE a plus<br>
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1x Game/Level Designer<br>
• Prototyping Game mechanics, scripting, mission design, balancing maps, weapons and vehicles<br>
• Setting up AI Behaviours and AI related mechanics (Perception, Decision Logic/Behaviour Trees...)<br>
• Building levels (SP and MP)<br>
• Previous CRYENGINE Sandbox experience a plus<br>
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1x 3D Artist<br>
• Modeling and texturing 3D Objects (Vehicles, Weapons, Environmental)<br>
• Previous CRYENGINE experience a plus<br>
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1x Character Artist<br>
• Modeling and texturing realistic Characters<br>
• Previous CRYENGINE experience a plus<br>
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1x Environment Artist<br>
• Modeling and texturing vegetation<br>
• Additinally modeling and texturing other environmental props<br>
• Previous CRYENGINE experience a plus<br>
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1x Sound Designer<br>
• Create, edit and implement in-game sound effects.<br>
• Knowledge of PC-based pro audio software; such as Nuendo, Pro-tools, Sound Forge and Waves plug-ins.<br>
• Previous CRYENGINE experience a plus<br>
• Previous WWise experience a plus<br>
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1x Concept Artist<br>
• Creating concepts for characters and environments based on written GDD descriptions.<br>
• Creating large scale environment concepts from photos / photo bashing.<br>
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<b>Contact Information</b><br>
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<b>Please note: </b><br>
• All vacancies are remote-work, no relocation is required and you can work from home.<br>
• Please put the job title in the subject line of the email.<br>
• Only apply via email, no PMs please<br>
• All of the vacancies require some showcase of previous work<br>
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Email: <a title="Link: null" target="_blank" rel="nofollow">jan.klasen@x1software.com</a><br>
Company Website: <a title="Link:
http://www.x1software.net/index.php?id=52&L=4" href="
http://www.x1software.net/index.php?id=52&L=4" target="_blank" rel="nofollow">
http://www.x1software.net/index.php?id=52&L=4</a><br>
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<b>Apply with the job role in the subject line.</b> Attach resume+link to your portfolio<br><br>Please note that due to the volume of the applications and the fact that our studio is rather small, we can't answer every mail unfortunanely.<br><br><br>
Replies
We are still accepting applications.
Also, please don't send any PM's or Mails, asking if positions are already filled - if we no longer look for the positions, we will delete them from any recruitment posts :-)
Cheers!
Also I've updated the OP clarifying some stuff.
I wonder if you still look for 3d artist ?
As soon as a position is filled, it will be removed from the OP.
@Jchoi0578
Sorry for the super late reply; yes we are still looking for 3D Artists. You're very welcome to apply
Sorry for the late reply, as we're a small studio we don't have the capacities to send rejection mails to every application.
I'll check upon your application later
No worries, I just wanted to make sure it was received as I did not get a confirmation either