Working on this horse I can't get out of this design block where the front leg connect to the body. Also, on the back leg in between the cylinder piece and the tail. Whats there currently I'm not a fan of. I keep going back and fourth with different things, always coming up either empty or not liking it. I'm drawing a…
Hello, I'm available for paid remote work to help you on whatever software engineering or game design challenges you're dealing with. I've worked on multiple products and have quite a few years experience in C# using Unity3D and multiple other technologies in the past. All of this info can be found on my portfolio page…
I am a indie game developer looking for a Level Designer that can help make a post apocalyptic city environment map for a survivor game.I do have a investor that is welling to help me out to get to Kickstarter. So I am able to pay the right person indie prices not AAA studio prices. I have other artist that are working on…
Hey there fellow Substance Designers! I have been getting into SD5 over the past week or so and come up with these! It's been really fun to make these and been looking at a couple tutorials and stuff. I'm happy with my progress, but I know there is so much more for me to learn! I know there is so much flexibility and scope…
New: http://www.vigville.com/test/ Old(now): http://www.vigville.com Rip it apart. Tear it to shreads and tell me how to build it up right. I have next to no HTML experince and I am using Image Ready to make the pages. I am vaugly aware there are better ways to construct the pages so any pointers would be GREAT! Also keep…
I am trying to wrap my head around the workflow when it comes to a variety of cloths a character uses and the pipeline, in relation to animation. If I make something fairly simple in marvelous designer, it can get skinned to the actual character bones, the way I see it. But how is this when the cloths get more intricate?…
Procedural level design using Unreal Engine 4 and Houdini Engine. The level is generated automatically depending on length and width and another 6 parameters.So that there are no intersections of objects or holes in the level. To generate this level I used Houdini Engine. Plugin (HDA) runs perfectly on Unreal versions…
This 3d sari is part of a piece solely for portfolio purposes. However, I am trying to design it as if it were a boss character in a fighting game. As such, the bottom half of this sari I would expect to move dynamically as well as the back part -- a cloth simulation or animations. Imagine a swirling sword attack and the…
Greetings, fellows of the polycount forums. I am George Vlad, passionate musician/sound designer and avid gamer. I have been working with sound for the past 8 years, and this year I founded game-sounds.com. game-sounds.com is a platform that offers audio development for video games. We write music, design sound effects,…
Free Substance File/Texture available on my gumroad : https://gum.co/kClz Artstation Link to the Project : https://www.artstation.com/artwork/wQBmV Stone Wall Material I made today in Substance Designer. Would love to hear some Feedback, Cheers, Lucas