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Procedural Level Design in UE4

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RaduCius polycounter lvl 5
Procedural level design using Unreal Engine 4 and Houdini Engine.
The level is generated automatically depending on length and width and another 6 parameters.

So that there are no intersections of objects or holes in the level.

To generate this level I used Houdini Engine.  Plugin (HDA) runs perfectly on Unreal versions 4.19, 4.20, 4.21 4.22

*UE4 Level top view:) 




UE4 Level view from inside 

*these combinations were automatically generated I just introduced some random parameters ;) 


Thank you!


*Follow me for updates on what I am creating:    https://www.artstation.com/raducius 

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