Procedural Level Design in UE4

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RaduCius triangle
Procedural level design using Unreal Engine 4 and Houdini Engine.
The level is generated automatically depending on length and width and another 6 parameters.

So that there are no intersections of objects or holes in the level.

To generate this level I used Houdini Engine.  Plugin (HDA) runs perfectly on Unreal versions 4.19, 4.20, 4.21 4.22

*UE4 Level top view:) 

UE4 Level view from inside 

*these combinations were automatically generated I just introduced some random parameters ;) 

Thank you!

*Follow me for updates on what I am creating: 



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