Hi all!My name is Alex and I am an undergraduate student of multimedia design.A few days before,were my first <<meeting>> with 3d modelling. My purpose is to make a simple 3d room.But I have problem with maya 3d.I inserted textures from another program in Maya.The other purpose also of this work,is to make an old,blackened…
Hello, Unity terrain requires a .raw file format for heightmaps. World Machine can output this, however the file extension becomes either .r16 or .r32. The only type of RAW file I can export is low precision 8 bit, which results in bad banding on the final terrain. I am playing with magic here because I don't understand…
Hello everyone! I am working on a game for school and we are in the very early development stage. I have a base character and a rig for the base body. I would like to be able to add whatever shirts and jackets (separate meshes) to this base character rig without having to paint weights for each accessory I add. How do…
Hi there, I am at the point in my career where I have to teach myself a ton of the skills that I didn't quite get to work on while going through school. Substance Designer is the main one. I know the basics but I feel like my main problem is taking those basics and turning them into a realistic looking material. Does…
One of the links there is a really good read. Alex Senechal, talking about his trim sheet workflow. We've linked his Gumroad tutorial before, worth its weight in gold! https://80.lv/articles/tiling-textures-in-game-environments/
First of all, I love that prop, great job! I agree with the others about the wear. I feel it and the level of dirt, in this case the lack of it, is inconsistent. Some notes on what I'd expect to see on a jukebox this worn: My rule of thumb for grime: - It accumulates in corners, hard to reach crannies and under overhangs…
Hi, I'm working on a game and would like to work with a 3d artist to make 3d models. I would be able to send 1800 dollars for first commission. I don't put deadlines for as long as at least some progress is made every week. To start for the beginning of next year. The game will be gacha/open world/mini-games with a huge…
I keep reading things that contradict one another, and I know there are many different ways to do things but I could do with a few points being cleared up. I've always produced and unwrapped the low poly first, then duplicated and subdivided the duplicate to produce the high - but I've been reading that this is more the…
Hey everyone! Been pretty stuck on how to solve this problem. Want to try make a character that could be used in film. Every tutorial I look at for film uses models that are SubD models and they create displacement maps in ZBrush. These aren't SubD models 🤔 They're kind of models with gross topo. The only way I can think…