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Question about transferring painted weights from one rig to multiple meshes

polycounter lvl 4
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KristinMays polycounter lvl 4
Hello everyone! I am working on a game for school and we are in the very early development stage. I have a base character and a rig for the base body. I would like to be able to add whatever shirts and jackets (separate meshes) to this base character rig without having to paint weights for each accessory I add.

How do games typically handle swapping out clothing items and still have it flawlessly attach to the rig? Are they simply all painted or is there a much easier way to do this? I'd like to be able to streamline this as much as possible. Please help me out guys! 

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