Hey, guys, My 2nd Maya book The Game Animator's Guide to Maya is just about done. I'm going to have a color insert in the middle of the book for people to display their art. I'm also going to have an animation gallery featured on the book's CD. I've posted about this before, but this is my last call! I need any one else…
Killing, My Friend http://killingmyfriendgame.com Killing, My Friend is a first person co-op arcade shooter with the over-the-top
movie realism and stunts of classic action movies. The game pits four action
movie stars against hordes of extras, lieutenants, henchmen, and arch-nemesis.
Each map is made up of cliché movie…
Hello guys, I'm using Maya, Substance painter and UE4 to create my game assets. However, is it better to modelling, texturing and animating? or modelling, animating then texturing in the end? I'm kinda confused and honestly I don't know if it has a difference between both. Thank you :)
Yeah particles are just an example of an extra step, pursuing your core animation skills are worthwhile alone. From this point, I think the technique that would benefit you the most is getting used to making your own video references. I'm not enough of a dedicated animator give you the solutions to the following problems,…
Thanks Veneficus, good point there. I'll keep that one in mind. Hboy - It's just my local university. I've removed my rant as this wasn't really the right place for it. However, without going into specifics the course is pretty much not worth the money, and especially not worth the time when you consider how much you…
Updated! Asset now has combat animations. Link: https://assetstore.unity.com/packages/3d/animations/flying-animation-pack-155965 Preview: https://www.youtube.com/watch?v=_yYaNRNPoVU
Hello everyone! My name is Ethan and one of the main programmers and designers as well as the director of an upcoming story driven game with elements of horror/survival/exploration. In this post, I'll give a quick run down of who we're looking for, what we're working on, how to contact me, and how we are paying…
I am making a few mobile game characters that will be heavily animated using about 15-20 bones. I am at the modeling phase of my game and just wanted an idea really. Good thing is that each level will only feature one such heavily-animated character and the enemy characters will be extremely low-poly and unanimated and…
Hi! Im still pretty new to Unreal, I'm setting up some animations where my model is doing a Turntable animation, and then the camera pans up. The first frame looks like this What can I do to avoid this? Is there a camera setting that I need to turn on or off?