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What the approx poly-limit for a mobile game character (heavily animated) is like?

I am making a few mobile game characters that will be heavily animated using about 15-20 bones. I am at the modeling phase of my game and just wanted an idea really. Good thing is that each level will only feature one such heavily-animated character and the enemy characters will be extremely low-poly and unanimated and few, and the scene itself will be simplistic. No shaders or lighting (unlit shader). So its just this one main hero character that I want to have as much detail as possible whilst being responsive.

Unity 3d used to make game and maya used to model,rig,animate.

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