Hey guys i recently started work on a source project and for my normals they need to be tangent space normal maps as ive never used them or know how to make them, how would i go about baking tangent maps/ making them? :thumbup:
i think the good thing about patience is that each part of the design will feel fleshed out, so instead of looking at the project you start as i have to get it all done every-day. Look at it as i have to get this clothing to look right, that is how i get and or got by with the scylla "goal", i still have yet to pose and…
hey guys... when your making a low poly render, and you want to use lighting, whats the best way to set it up? how do you position your backlights? how do you choose which lights should be more intense or less intense? which ones have shadowing enabled? im pretty new to rendering, ive got an idea of how i want the model to…
I am trying to implement parallax occlusion mapping on a game inside UE4, but that thing seems to have a pretty strong hit on performance, what makes me wonder, how games like Paragon have been using it? I already have so its steps are controlled bases on the camera distance, but I would appreciate if anyone have any tips…
Hey! Recently I did a research about hair. Me personally hate hair, I always had problems with it and still have. But maybe this will be helpful to others too. Just wanted to have this links in one place and share with others, feel free to comment and add yours. So the most useful info I found is from Zbrush Summit 2016.…
Hello, I recently dived into photorealistic renders. I have a reference photo which I'm trying to replicate, but I'm sort of stuck now. Here's my reference photohttps://imgur.com/xM84yvR and here's my most recent render test (I'm working in Blender) I don't have the exact same materials, cause limitations. The point here…
In case you haven't heard " How to destroy angels" is Trent Reznor's new project with his wife Mariqueen. They added their first track yesterday on their website http://howtodestroyangels.com/home.html For a direct link http://pitchfork.com/news/38686-how-to-destroy-angels-a-drowning/ Now, my opinion on this. I am…
Hey dear quixel'er, does anybody have a good suggestion how to deal with hard surfaces with sharp edges? Assume I have a simple shape like a cylinder with 5 coners (see attachment) and I want to generate some kind of dulled metal texture with dDo. As you may imagine that such object has no useful normal maps. Sharp edges…
Looking for an Artist Partner for a Survival RPG (3D/UI/Sound) – Revenue Sharing I am looking for an artist partner for my open-world survival RPG project. I have been developing this game alone for a long time, but to take it to the next level, I need someone who can completely take over the artistic side. This includes…