First of
all a happy new year to everyone! With the new year comes the expansion of the Emberheart
team! https://www.youtube.com/watch?v=0OgS1ii5BBE Here’s what we’re looking for: Are you a skilled
2D or 3D environment artist that can handle a in between realistic and stylized
artstyle? Are you
tired of joining royalty…
Note: Email andy@ramenvr.com /w portfolio, resume, and cover letter if interested We’re building Zenith, a VR MMORPG that’s inspired by our favorite JRPGs and animes. We’re working with a small team of crazy talented artists to bring it to life and now we’re looking to add a character concept artist. Inspired by Miyazaki,…
We are looking for a talented 3d world artist well versed in sculpting organic environment textures and props to work on a new AAA PC title. Application link: [ame="https://www.amazon.jobs/jobs/335093/world-artist"]Amazon Jobs | World Artist[/ame] for more information email: brianpat@amazon.com [FONT="] [/FONT]…
Hey thanks for all your help! Really think I'm getting somewhere now. I've found a couple of good lighting settings in speedtree and messed with the shader a bit. I would still like to steal the normals from a half sphere but that can't be done in speedtree. Basically speedtree pushes the normals out from the parent, in…
Hey Polycount. I have been researching this topic for a while now, and I know that there are normally multiple ways to go about it. The context is that I'm practicing my modelling and texturing for non-stylized contemporary architecture assets, meant for a hypothetical fps game that has large open urban areas. By…
I like your work a lot, although, some of it could be removed for sure to shine what you can do well. The ray gun is awesome and something I would highly recommend taking to game res :thumbup: I find almost everything about your portfolio comes back to this following question, what do you want to be? Which right now isn't…
Hey guys! for a while now I've been working on a real time environment in UE4. The environment itself is based off of this work from Piotr Krezelewski which can be seen here. A huge thanks to Ayi Sanchez for mentoring me through this process! The experience was invaluable and I feel I've really learned a lot! As for now,…
Hey guys! Up until xmas I have decided to do 2 props, trying to get as much as i can from both, yet taking away different lessons from each. Check my sketchbook (progression thread) in my signature for the previous prop. So, here is the next prop I want to create. I created the previous prop by creating HP>Baked to…
No More Room in Hell started as a total conversion mod for Half-Life 2. It won PC Gamer's mod of the year choice for 2011 and ModDB's editors choice for multiplayer mod of the year 2011. The mod went on to becoming one of the first ten games to be Greenlit on Steam. We have a dedicated team of newbie, indie, and industry…
Hi, this is my resume. I need to get professional review for my class. I hope anyone can help me. Any advice will be helpful. Thank you very much. Objective Utilize my education, technical and communication skills to do some benefits and have better involved into university life, working environment and gain more…