Hello there ! I'm so happy to have a bit of motivation back, so I started to make a Halloween themed asset pack :)*spooky music playing in the background* I will post in this thread the assets I am making, feel free to make some assets suggestions and technical feedback :) I aim to sell this on various stores ( cubebrush,…
Well i figure i have enough progress on this to make a port,this is what im working on now. A Vought F4U Corsair. I have always been a big WWII nut,expecially of the prop fighters and when i began learning 3d it was one of the first things i began to model. So i wanted to make a new model using all of the knowledge i have…
I get that feeling too. A lot of mainstream tools seem to optimize for stability and compatibility rather than radical change. Once a workflow becomes industry standard, everything around it tends to reinforce that direction, because production pipelines depend on predictability.But historically most shifts in content…
So here is my finished model. Try to texture it to the best of my knowledge and the references I used. I'm including in screenshots of it. Also I"m including in the references I use to help me out to show what kind of style i wanted to go with since it anime and it original dra wing. So any feedback on how I could improve…
Half-Life 2: Short Stories is an episodic mod for Half-Life 2 focused on showing some different sides of the Half-Life Universe. Human Error and Paradigm Decay are the two story arcs that we have on the go at the moment, each will span 3 episodes, each having around 45 minutes of gameplay. The two arcs differ greatly from…
Hello there. I'm trying to learn some rigging so I can make a playable tank I'm making for use inside Unreal, but I can't find any tutorials that help me. Nearly all the tutorials I come across are either for rigging characters or are for rigging stuff to be used in movies and TV, not games. Does anyone know of any…
Hello! This is my first post on polycount and my first big personal project with 3D modeling (please let me know if I'm breaking any forum rules as well). Other than finishing and mirroring the sides and front I'm getting towards the end of making the basic model (maybe). I'm hoping to get some helpful advice and critiques…
Hey guys, i'm new here and just wanted to start up a thread and document my process for making a game character, i'm in my 2nd year of study, and making this character for an assignment, and i would love feedback from my work, so i can achieve the best job i can. Week 1: Concept Art & Planning Week 2-3: Modelling Week 4:…
First post of my work here, be as harsh as you want, im here to learn. I've been working with a programmer to build a Character Editor so thought it would be good to post my progress here. Can't really show much of the editor yet but ill show my charatcer progress for the moment. Oh should explain hes in a strange pose…
Ref I orginally posted this in the Privateer Press forum and in the WIP thread, a few days ago when I first started this model. I finished the mesh and decided its time for its own thread so I can keep my 'I do stuff SEE!' status hahaha =P Once I finish unwrapping it I will release a SDK. I will be doing my own texture…