I'm kind of at a loss as to how to approach a transparent object in SP. Is there a checkbox I need to tick to allow transparency? Do I need to have an alpha channel assigned to one of my maps?
That's just the environment map Substance Painter uses for the lighting. You can change it in the display settings to the right, but it won't affect the actual texture in any way; just the render.
Hey ! Anyone know why this happens ? Mesh looks like its normals are flipped (the rubber "tire" part). I checked my normals and they are facing the right way in Max, this happens during the baking process. thanks :)
Hi all. I've asked question on allegorithmic forum, but haven't got an answer. Maybe someone here can help me. https://forum.allegorithmic.com/index.php/topic,22265.0.html I need to combine masks with intersecting islands. https://clip2net.com/s/3RKY7g8 Thanks.
https://alg-releases.s3.amazonaws .com/public_releases/substance-designer/5.x/Substance_Designer-5.6.2.533-msvc14-x64-standard-full.exe The previous builds are in your account under the licenses tab. Theres text on the right that says previous builds
Hi people. I have a problem baking the AO of this object: The tube and the bracket are welded as a single mesh. The AO is fine in the brackets but it's very weak on the tube. I think the corner between the tube and the bracket should be darker, but it looks like the bracket is projecting (almost) no shadow on the tube. The…
Hi! More than one year after I made a seaside cliff material, I decided to make another one. Maybe a bit simpler this one. What do you guys think of it? Any advice or critique to make it better? Thank you very much!
When adding/removing a "default plain normal map" into the normal slot, you can clearly see that the preview changes somehow https://images-ext-2.discordapp.net/external/dyW61KpBMqehHwATbxl8ZCFDcxPyuNaUygUZtv7_NhY/https/i.gyazo.com/541f505c5bdec167dfa94c012f2dc579.mp4 its like the default normal map has still some values…
Much like Maya/Max, is there any way I can create my own splash screen image, put it somewhere and thus replace the original one? I love giving apps in my PC some personal looks. Tried putting a new splash.bmp in the root folder, but nothing changed. If this is possible, what's the place and dimension of the image needed?
i was wondering if there was a way to center my 2d texturing viewport on the last brush stroke made in the 3d the viewport. this would be helpful in quickly finding small pieces in uv shatter work.