Spot on, KMan. If you look at the popular literature and what held the popular interest after "The Great War", it was all about planes, pilots and Aerial derring do. Where the popular imagination goes, is where the games go. The only common WW1 games that were out there were flight sims and flight arcade games. Pilots went…
great idea! i love game design but I hate writing.. this looks way more interesting :) I wonder if with the last idea, it doesnt have to be about specific religions, but the player takes on a role and simply by the choices they make they recreate their own religion? Maybe it would actually help people play together without…
Project Description: On an isolated island tormented by monsters and magical horrors, a shipwreck survivor must quell an ancient god who threatens to rise again and wipe out the island’s inhabitants. We’re working on a medieval fantasy RPG project. With Unreal Engine 5 finally available in Early Access, we’re looking to…
Hello everyone. This is a multi-part question. The gist of the question is, what software do you use to organize and preview your textures, what tagging/naming conventions do you use, and how do you organize these files into categories and hierarchies to allow you to quickly find the perfect texture for the job. The reason…
http://www.routinegame.com/ I posted the trailer on the cool thread, but the more i read about it the more potential i see in it. With some realistic physics and some thrilling maybe psychological elements this game could be awesome! the game looks pretty retro. I like the art style. Any thoughts? From the website above:…
I'm performing level design for a sound designer as part of his final year project at university to create audio for a short survival horror video game sequence. The environment itself is an abandoned underground bunker, one in which the protagonist finds themselves mysteriously entombed. The gameplay will be minimalistic…
Hello, I was really happy recently when I got dynamic shadow mapping working in my mobile engine. It works perfectly for my 2.5d horror game as the viewable area is smallish, so the resolution of the shadow map is acceptable. However - I'm also prototyping a mobile racer, and unfortunately my hopes for fully dynamic…
Thank you Valve. Open Steam for the news. I've been wanting to try DIPRIP and Zombie Panic Quick list: Age of Chivalry features a fast paced first person melee combat system that will take the player to a new level of immersion. Players will be able to take part in sieges, town raids and open war in a story driven game.…
Hello everyone. I wanted to show you a small project I've been working on for several months. The GameCube remake of the first Resident Evil is one of my favourite games and I have always loved its mansion. So I decided to pay a homage to the game. My goal was to make a fully detailed recreation of the mansion's main hall,…
Its been a tough ride into the game industry, but heres the first professional work I've done for a small indie game studio in Halifax, Canada called Red Meat Games. We recently launched a horror (VR) themed game made over the course of 10 months called Bring to Light on Steam. The art style is hyper realism, with a bit of…