Its amazing how long you can "do" something, and in the end really have nothing to show for it. I've been working on my portfolio, as it contained zero characters I desided it was about time I'd made one. Its not that I havent tried in the past, but it usually ended with me sending my laptop flying, fistshakes and cursing…
Hey Carvullero thanks for taking the time to do some draw overs, I appreciate. Yeah that neck piece was one of my problems. Lol, you properbly notice the super wide hips and thick thighs from the concept was something I did like, but I like the tweaks you've made, so I'll throw your reference into zbrush and make some…
Hi! I'm working on some furniture, but I have found a problem with the texturing steps. As you can see in the images, when I apply the material (a stylized material bought from an artist in Artstation), it gaves me some strange artifacts at the edges, which are also the UV seams. It only appears at the far…
u need to put the .mel files into the Maya script folder then call it or, just add SimplePipe; at the end of the script like this: ---------------------------------------------- window -edit -h 200 -w 265 $window; showWindow $window; } <-- the end of Simple Pipe script SimplePipe; --------------------------------
My goal for this personal project is to create this character for * Some nice poses and renders * get it and playable in UE5 (I have no idea how to do that) * 3d printed I'm not a character artist but it's something I greatly want to improve on. I'm posting this here because I've known of polycount for about a decade, but…
Hey. So I was a senior artist for a few years just making the art and worked on a project from mid-base release all the way through dlc (still on the project). I got promoted mid way through dlc so have been a lead for about 9 months now. My team is small, 5 including me, and we're coming to the end of the dlc lifecycle.…
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Just a note, you aren't making yourself less employable by not following the concept 1:1. If you can make changes to the scene the ultimately benefit your environment in some way and make it better overall, that will show employers that you have a good eye and are able to make creative decisions while working. That said…
Hi everyone, I've successfully created a custom modular pawn and made it the player character. It's working fine, the animations from my custom animtree are working as expected, yet I'm unable to properly change the modular pawn's skeletal mesh components during the game (on runtime). Right now, I'm able to add new…
Hey nice example Vrav. I guess from that point on, we can even make further distinctions : the actual rendered/zbrush matcapped source sculpt (and texture), compared to the end result in the game. The most striking example of this problem is Assassins Creed 2. You get OMG YOURE A ZMASTER comments at the sculpted character…