I'm currently working on an environment based on a concept art I found on ArtStation to add to my portfolio.
My goal is to achieve a similar stylized look to games like Overwatch.
I came here looking for feedback since none of my friends who work in the industry are willing to give me brutaly honest criticism.
![Image: https://us.v-cdn.net/5021068/uploads/editor/mp/44wob1l0h2xp.png](https://us.v-cdn.net/5021068/uploads/editor/mp/44wob1l0h2xp.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/i9/1yl49lxtdf9h.png](https://us.v-cdn.net/5021068/uploads/editor/i9/1yl49lxtdf9h.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/nz/gpxxz0tu83ia.png](https://us.v-cdn.net/5021068/uploads/editor/nz/gpxxz0tu83ia.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/2v/m6vh4jdawgk8.png](https://us.v-cdn.net/5021068/uploads/editor/2v/m6vh4jdawgk8.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/39/ukqqy7k49cuu.png](https://us.v-cdn.net/5021068/uploads/editor/39/ukqqy7k49cuu.png)
Here's the original concept art by
阿 久
![Image: https://us.v-cdn.net/5021068/uploads/editor/8e/15177yd77bks.png](https://us.v-cdn.net/5021068/uploads/editor/8e/15177yd77bks.png)
Please keep in mind that this is a work in progress.
I try to stick as much as possible to the concept art. Like, if it was up to me, I would've added a lot more to the scene; but I still deviated from the concept art trying to translate into 3D objects that are way to crude/simplistic or just straight up don't make any sense (like the hotel sign pointing away from the building) and I don't know if I'm making myself less employable because of that.
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