Hi KID.IN.THE.DARK The amount of 'wonky edges' (I presume you mean jaggy's) will be dependent on your dynamesh resolution. Normally the higher the better the result. But also consider using the edge loops and group loops to surround your extraction. These can assist in keeping your new geometry clean. Without seeing…
Hey, thanks so much for the reply, i appreciate it a lot! :) when you say not to bake the whole thing, do you mean for example that the floor (will be wooden panels) that i could skip the high poly model entirely and just add a procedural seamless texture to it? similar how the below image is a simple plane with a texture?…
Hey again guys, I've spent some more time setting up the hoodie and sneakers. I've been doing a lot of work in Marvelous, so I decided to share one of the setups for patterns that I've been creating. Here is the pattern for the hoodie, and how it was originally draped, before interactively adjusting the pose for fallen…
Even though i do agree zbrush has made the pipeline alot more different than it used to be, i would definitely recommend poly/box/native modeling to a beginner or someone who wants to get into character art etc. I feel that native modeling really requires a good understanding of underlying volume,mass,planes etc and it is…
This week we kick off a new course covering an intro to Topogun! In this course, instructor Stephen Wells will take us through the complete pipeline of Topogun, as we learn the interface and functions needed to retopologize our game assets. We'll cover the tools needed as we retopo several complex character assets. Check…
Hello everyone. I'm just wondering if there are any good tutorials for the Quixel suite out there, I have checked out the wiki but as good as it is to get going with it, it kinda lacks in some areas. For instance I have a problem with masks and been scouring the Internet for tutorials or similar in that department but they…
I'm not sure what's going on here, but Suite seems to be completely broken. One of my dynamasks wasn't rendering correctly so I tried rerendering the project, but that just resized all of the maps to 1 x 1. I reverted the changes and attempted to regenerate the dynamask by using the preset I had started with, but that…
Hey. When sculpting character bodies in zbrush is it best to sculpt the body and the head as one object? I'm just beginning a personal character project and I was intending to just sculpt the head first to get that out of the way then work on the body, but I couldn't think of a way to cleanly combine the two after. I could…
Hey, I'm making a generic head that I am going to make multiple surreal versions of for an environment. Id like to make sure my proportions and anatomy are good before making a mesh out of it and starting to sculpt the different versions using this head as a base. The mesh is a pretty low resolution dynamesh right now so…
Hi all, I've wanted to go back and clean up some old sculpts so that I could start texturing them. I ended up starting with some old weapons for characters that felt a little rushed. I made a quick concept by painting over an old staff screenshot: I started out making a leaf IMM brush to quickly drop leaves in: I'm trying…