Current Progress: I went through my portfolio and noticed a lack of proper detailed texturing. So for this project I'm gonna try to create something with a bit of properly textured detail and shading. I was inspired by the recent release of "For Honor" and wanted to try creating a weapon similar to theirs. I'm almost done…
I've wanted to do a complex scene for a long time and I found this online which I think will work well. How would you guys go about establishing proportions, scale, and the terrain? I have Zbrush, Blender, and Substance to work with. I have done individual buildings before but nothing like this. The polygon count and…
Hello Polycount ! it's been a while. For this project, I wanted to create a mood and improve on the far distance vegetation. Then choosing the rice fields and a more open space was a change and a new challenges for me. By doing this environment i've learned a lot but I know that I still have a lot to improve and I have to…
Hey! Just wanted to share the character portrait that I have been working on for the past few weeks in my spare time! Learned a lot of new stuff along the way. It was my first time really completing a character portrait, going from sculpting, texturing, hair cards and stuff like that. C and C appreciated. My Artstation…
This was only intended to be a quick piece to work on, but it's ended up dragging on longer than intended for various reasons - chief of which has been that I taught myself Substance Painter to work on this! I need to tweak the spec a bit for the steel, and obviously I need to add in various bits which are currently flat…
https://video.fc2.com/content/20240822EcFFuEUp Here is another master pieces this time I put different shader finally going to put genshing impact shader and 1950's shader cartoons lik bimbo, felix the cat, and disney style expect my cartoon to be a mix of shades from diffrent cartoons. Going classical art realism maixing…
Hey all! Not too long ago we had that retail thread going on http://boards.polycount.net/showthread.php?t=53267&highlight=retail+link I started browsing from there and found that revolver blank female action figure. But then a bit later I found something even cooler - a fully articulated male figure, kindof like a bigger…
Hi, my name is Ada Ferran and this is my first post on polycount! In this thread I will show my progress on the next character I am working on. The reference that inspired me: I spent 2 weeks and a half aprox. just card-placing and I use two different alpha thicknesses, one for the flyouts and the other one for the main…
Quite genereric title, but here's what I've been working on in the past week or so: It's still quite WIP, I definiately have to work on the backdrop some more, with some nice temple buildings and lush vegetation and there will be more individual props in the foreground. and with a big amount of blur :D : Some texture flats…
Hi all, I've started work on my first environment ever in UE4 and I'm excited to share my progress, and because this is the first one, there is going to be alot of experimenting with new workflows and techniques that I learned. Ps: I'm self-taught :d ___________________________________ So I started on the making of…