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(UE4) Japanese Alley (Done)

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Mustafa polycounter lvl 3
Hi all,
 I've started work on my first environment ever in UE4 and I'm excited to share my progress, and because this is the first one, there is going to be alot of 
experimenting with new workflows and techniques that I learned.
Ps: I'm self-taught :d
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So I started on the making of reference board using PureRef, and this is the alley I wanted to make:-

 
I'm not going to make it the same from the ref.

and here is the mood I want to achieve:-


and here are the buildings and props ref:-


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I made a block out of the scene. 
On this stage, I want to get the right relative scales and proportions of the objects.



Then I Imported the blockout into UE4 and made the basic lighting and mood :-



If you have any thoughts about where this is going, please feel free to comment. I really need your constructive criticism because this is the first time making an environment.

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