Hey everyone. Glad to see the forums are up in some way or another... anyway, been a while since I posted anything so thought I might share, and get some feedback on what I'm doing. My school's production team is doing a zombie game, and yours truly is the Zombie Mastah in this case. I did a base mesh, 1500 ish polys so we…
SocialNemesis' Cottage/Portfolio finally did a new design or even updated for that matter. must've been over a year since my last update to the old layout. having graduated college now i thought i needed something a bit more 'professional' looking that i can link to for empoloyers to look at.. though as my girlfriend…
I recently noticed that some people are selling Thai versions of brand new Computergames on ebay (Ut2004, Battlefield Vietnam, Doom3 etc) for about 20 shipping inclusive (they openly tell that they cost about 11 in Thailand). And these are not fake copies since they come with a working CD-Key for internet gaming. Now…
hello guys, i have a quastion: when you are makeing textures or going to make one... are you immediatly working in the final size of the texture or do you make for example a 1024x1024 texture that would be finaly a 512x512 texture. i mean for all the detail stuff going on in there... but i figur the it is also alot of…
It's been 10 yrs since I last bought a pc.. Guess it's 'bout time to pick up a new one It'll mostly be used as a workstation. Viewport performance is important, as well as render speeds. Being able to play new games again is a bonus! Thoughts on this one? Am i missing out on some must-haves? Would you choose something else…
Its been long time since i have posted anything, This is character i am currently working on my freetime. Critics and some cool ideas are welcome. :) image url upload foto[/url This one is another composition of the Rhino dude image hosting without registration This is another one working alongside with the first one. just…
*UPDATE* Going to call this finished. There are a LOT of issues I ran into/still present but it feels like a huge improvement over my last model. Final Renders: _________________________________________________________________________ So I've been working on this model after work for the past few months. I really wanted to…
Hello, My name is Benjamin, I am lead developer at Mob In Life in Paris (France). We are currently looking for two artists (full time) to work on large scale mobile games. We mostly use in-house techs so you don't need to know anything particular in that area. - 2D Artist : Junior (internship is possible). UI Art, Texture,…
Greetings, Finally get to post this onto the Polycount Forum. Glad to be here at last. My speciality is within 3D environment art, and a few more assets besides. Feel free to praise/critique/rip apart/suggest/destroy etc. More I learn, the better. I'll start off my thread with this: a model of the British L115A3 sniper…