Hi there, could I get some feedback on this character I've been working on? The subject is a soldier from a fictional world war or early 20th century conflict. Character and weapon designs are my own (with many different inspirations). My goal is to make a piece that's good enough for getting hired as a junior 3D character…
ola!!! fritz presents his 1,520 question of the day!!!! can someone tell me why the viewport is displaying my object w/normal test so dark? and the render comes out normal(no pun intended? this is just a texture test...so no jokes please. haha. cheers
I've made all of these materials 2 sided, so surely it shouldn't cause this issue? I can't seem to fix it. Any ideas? The meshes have cast shadows enabled too.
Hello all, I have some issues in my 3.4.5 version of the sdk. You can notice some wierd shading on the ground. The behaviour is like i have a rectangle attached to the player where on the inside it looks ok and on the outside it looks bad. This happens everywhere i go. To me it looks like some kind of lod. So is there a…
I just upgraded an old project to unity 5 and i'm unable to bake lightmaps to a skinned mesh renderer (in this case an animated door leading outside) In unity 4 i'd just set the object to static before baking then turn off after i've got my lightmap, is this not possible anymore with enlighten?!
I thought I should start a progression thread on this character. It is the second of a set of characters/armours I am making for a project called Renegade This is the concept, by Eric Ridgeway: And here's my progress so far: As always any crits or tips would be most helpful, thanks :) . Edit: Problem with dropbox it seems.
Hi guys, I don't understand. Why is there such a big difference between how my foliage and static mesh is being lit? I have a lot of "glowing" mushrooms, which is not intended, so I placed a SM next to it, and it lightbakes completely different. Any hints on how to improve my lihgtbake on the foliage?
Hi guys! I got an issue and I don´t know what causes this. The ground under an asset (basically a half cylinder (a tent) has some weird artifacts. adjusting the distance fields occlusion does not help (or I am doing it wrong) These artifacts jitter when moving then camera AND when not moving the camera. Do you know what…
I think you need to start over with the lights as it looks like you blocked yourself by playing to much and only with the lights and colors. Save a copy of the scene, remove all the lights and start over, if not just to see how a fresh start can improve the lightning. I really like the scene itself but the lights and…
I love the white tubes on his back, but why don't they cast light all over the back of his helmet and his shoulders? I'm assuming you made them full bright but didn't put a light source in the middle of them to emulate their light emmitence? That's my first suggestion. I like the design, but it feels very vanilla in…