ola!!! fritz presents his 1,520 question of the day!!!! can someone tell me why the viewport is displaying my object w/normal test so dark? and the render comes out normal(no pun intended? this is just a texture test...so no jokes please. haha.
cheers
Replies
What shader are you using? Normal Bump? I've had problems with that in viewport too, not reacting properly to lights. I never found a fix for it.
I believe Max8 does a lot better in this respect.
You could also try Ben Cloward's normal map DX9 shader, but that's only a viewport preview, so you can't render it.
thanks
-make sure you use perspective view
-are you using the viewport directx preview (the pink checker box)?
In order to see if the normal map is interpreted right. (tangent vs object, x/y or whatever channel flipped etc. )
Depending on the viewportshader you are using it may be reading normalmaps different from the rendered shader.
Also you have to set a bitmap for the diffuse in most viewportshaders.