Hi guys,
I don't understand. Why is there such a big difference between how my foliage and static mesh is being lit? I have a lot of "glowing" mushrooms, which is not intended, so I placed a SM next to it, and it lightbakes completely different.
Any hints on how to improve my lihgtbake on the foliage?
Replies
afaik there's no fix to this untill EPIC decide to implement simpler shading modes for foliage to use baked lightmaps
What a shame. Well, today when I launched the editor, all my foliage had been removed. So, this would be a nice time to do some cluster assets of shrooms and just manually place them
Thanks for clearing it up, both of you.