Hi everyone, I spent several hours searching the internet to get the absolute technique to achieve the result of what Crytek did with Crysis. I found couple of thread here and there of some people asking the same question I'm currently asking, but I never found a thread that answered the question. Unfortunately, i'm not…
Hey everyone! Few months ago i graduated from game design school and with that graduation came a vertical slice 30 minute demo game of mine to use as my portfolio piece. Ive never had any sort of official 3D training, hell ive never touched any sort of digital art programs or even photo shop until about a year ago. And i…
***LATEST UPDATE*** Hey Everyone, I've been wanting to do a Gears of War inspired environment for a long time now. I'm always inspired when I pull up my gears inspiration folder and seeing all the work that the team at epic has put into the art style and direction of the game. I'm looking to incorporate a lot of modularity…
So there... I work at Warner Brothers montreal and using Unreal for Batman Arkham Origins I really just wanted to make something where i could learn it from the ground up on my own. I always loved fallout so why not make a scene on that. Maybe next gen it up/add a little color and see what happens? So I treated this…
here is my latest WIP, I found this dead space 2 concept on the net done by Joseph Cross http://cghub.com/images/view/110210/ I have tried to recreate it in UDK as near to what can be seen with slight changes. Note that this is still a WIP, the concept was chosen as its a fairly simple scene to make and was looking for a…
@Ace-Angel: He linked the art work in the post right about his screens, real easy to miss. Heres something I've noticed recently while working on my new scene, doing a vertex blend of two or more textures is cleaner in your editor/view port, but I don't think you get the best result, at least not with something like cracks…
Are you technical? Do you like Unreal 3 / UDK? Then we are looking for you to come work on ORION: Prelude. Sadly our incredible technical artist has landed a nice full time job and will not be able to devote the time needed for us to ensure deadlines are being hit. We are looking for one (1) talented individual to assist…