Hey there. Could someone enlighten me about this a little? So here's the thing. When i press the Insert a custom material icon the custom material creator opens up. Ok! I add all the premade textures from whom I would like to make a material for use later on. OK! I then save that Material and the problem comes when I load…
2D texture artist (cars and tracks) SimBin Development Team AB is looking for a talented and experienced off-site 2D Artist for one of our upcoming PC productions. SimBin specializes in realistic racing games, like our highly critically acclaimed title GTR (www.gtr-game.com) and our latest project, GT-Legends…
✂️ Texture Tools 📐 Speed up and simplify your texture editing At Tuatara, we are working a new tool to speed up and simplify the process of texture editing! Most of the tasks artists do daily don’t require to open an external editor like Photoshop and could be done in one click . Our goal is to ease this process.…
Maya 2009 does not have the option to auto-refresh textures. One must manually refresh. NEX enables this feature. Is there a means of getting this feature without the need to buy and install NEX for those that only want this feature? I found this script with a search. What sucks is that the user has to manually enable the…
This is a must ! I am doing some modular work at the moment and Quixel sucks at this because the re-importer does not have a re-import mesh option. This imho has been overlooked as 99% of the tutorials are based on hero pieces. For Quixel to be a complete production texturing workflow all that is needed is that the…
Hey Everyone, I have been playing around with Bitmap 2 Material and SD5 lately and have a quick question. If I download a texture that is 1024x1024 and then set the resolution inside B2M or SD5 to 4096x4096 does the program just guess as to where some extra detail should be? The other thing I was playing with was the…
OK so moving ahead with the game, I need to build an airbase and I've already started building assets for it. One thing I'm not very sure of is how do you texture an extremely large terrain. I mean till now i used to project a uv map from the top view and then paint textures on photoshop but the results were not very good,…
Hi guys! Does anyone have any good videos of GDC talks or whatever that showcase the use of seamless textures in modern video games? I remember seeing some videos of I think The Division 2 showing their ground textures and generic city buildings but I can't seem to find it again. Any other environment videos are also…
Greetings, everyone! I'm currently working with a project that involves using UDK and Maya/photoshop for texturing. My question is if someone could tell me the most solid way to put textures together in Maya, so that it looks correct in UDK. Until now I have worked with UVs for textures and light maps. Is that the correct…
Just had a quick question on light maps for tiling textures. My question is do the light maps for the tiling textures get created the same way they would for are regular game asset? Since tiling texture usually expand outside the 0 to 1 space in the UV editor, I wasn't sure if my light map had to stay inside the 0 to 1…